
Learn about the mandatory red items required for participation in our milsim events. These essential items are checked before entry, and players without them will not be allowed to join until they comply. Note: Tents are not permitted unless explicitly stated, as bases may be relocated during events.
ON YOUR PERSON

Uniform-correct camouflage according to your faction (top/bottom)
The uniform and camouflage patterns provide the most basic form of being able to differentiate friend from foe. Camouflage patterns are also extremely important to providing a level of immersion where the RUSFOR and NATO faction looks distinctly different. While we understand that the uniform may not be always worn or visible due to rest cycles or adverse weather, bringing them to the event shows your understanding of your role in the event and willingness to participate in the basic rules of your faction.
To read faction specific rules: Click here
Boots
Some form of hiking or combat boots are required due to the variation of terrain and wet conditions that are generally present at most events. Boots provide basic protection from the elements for your feet. If you bring trainers or regular tennis shoes, you will likely have a poor experience.
Socks
Please remember socks. While we cannot ensure that everyone is wearing socks, it is a given that you should be wearing socks while wearing any form of boots. This helps to prevent moisture in your boots, blisters from forming on your feet, and more severe foot related ailments.

Picture ID
We require some form of picture ID for players to participate in our events. This is to ensure that you are supposed to be at our events. Players who sneak into venues are more likely to not care about the overall experience of paying customers. This is also a requirement for emergency cases. If the police are called or if you are injured and need medical care or transportation, they will both ask for forms of identification.
Check-in sheet
Bringing your own copy of the check-in sheet allows you to immediately begin the check-in process once stations open. Extra copies are brought by staff for players that may have forgotten them. Extra copies for all players will not be present at every event.
The check-in sheet can be found HERE.
Medical card
Medical cards are any piece of paper that contains your name, allergies, major medical conditions, current medications, and emergency contact information. These do not have to be official documents, and the expectations are that players will create them. We have provided a template that players can print and fill out themselves. We recommend that players laminate them or tape over them with clear tape so that they can survive and be used for several events. These medical cards are used for emergency situations. They are especially useful if a player becomes unconscious. The medical card provides vital information to first responders.
The medical card can be found HERE.
Note pad and pen
Throughout an event, many pieces of information will be passed down the chain of command. Platoon leaders, squad leaders, team leaders, and squad members will receive information pertaining to timelines, challenge and passwords, objective locations, and more. If you have no way to keep track of this information, you will likely forget important information and miss deadlines. A pen and paper is the most basic way to hold yourself accountable and ensure that you have a way to refer to information that has been passed to you by leadership.

Wristwatch or phone (BOTH required if you are in a leadership position)
Having the ability to tell time will allow you to make deadlines, not be left scrambling to pack prior to movements, and have a gene ral idea of where you are at in the duration of the event. A phone or wristwatch suffices for time keeping capabilities.
It´s mandatory to carry both items if you are in a leadership position. This is because timelines are extra crucial for leaders, and a phone is needed for our use of Ares Alpha.
Bandage(s) for revive rules
Bandages are what we use in addition to 24CL medic waters for revive mechanics. If you are wearing armor with plates and a real or replica ballistic helmet, you should bring and have two bandages on your person. If you are not wearing armor, you should bring and have one bandage on your person. We also recommend bringing a spare bandage in case you lose one. We generally bring extra bandages that are sold on site to those that did not bring any.
Radio (ONLY required if you are in a leadership position)
Bandages are what we use in addition to 24CL medic waters for revive mechanics. If you are wearing armor with plates and a real or replica ballistic helmet, you should bring and have two bandages on your person. If you are not wearing armor, you should bring and have one bandage on your person. We also recommend bringing a spare bandage in case you lose one. We generally bring extra bandages that are sold on site to those that did not bring any.
Flashlight or head lamp with red lens/light mode
Whether our event is 24 hours or 40 hours long, there will be gameplay at night. Our events do not pause due to darkness and participation in the event throughout the night is expected from all players. We understand that not all players will possess night vision, nor do all members of our cadre possess night vision. Having a weapon light or head lamp allows you to see and retain a level of combat effectiveness at night. Red lights are used in circumstances where light discipline is needed to avoid giving your position away to the opposition, such as while in the patrol base or while looking at notes or maps.
Primary replica
We expect all players to have at least one primary replica, which adheres to the ruleset of the faction they signed up for. If your replica ceases to work (as airsoft guns commonly do), a backup replica or sidearm may be used. If the replica is not a sidearm, it is still required to fit the ruleset of the player’s faction. If you have no backup replica of any form, you are still permitted to play and are not required to leave the event. Players can play roles that are still useful in the absence of an airsoft replica. Instead of leaving, volunteer to fill the role of a squad or platoon medic!
Secondary replica (ONLY required if you do not have 0M engagement)
Nordic Milsim has different engagement distances that vary based on weapon platform and the joules of the replica. If you are using a replica that does not fall under the 0M engagement category, you are required to have a sidearm on your person. This is for safety reasons and to prevent the player from using a non 0M replica because they felt they had no other option. Having a sidearm as a player that is using a non 0M replica also prevents you from being useless in close environments.
Eye protection
Eye protection is one of the most important items on the red list. There are no exceptions to this rule. Your eye protection must be always kept on, even while sleeping. There are no pauses in the game, so for the duration of the event, they must remain on. If your eye protection falls off while in your sleeping bag, do not exit your sleeping bag until you have found them. If you cannot find them, notify staff immediately.
MAIN RUCKSACK

Sleeping system (sleeping bag)
A well put together sleeping system is what allows players to make it through an entire event. The basic requirement of a sleeping system is a sleeping bag. This will allow you to make it through an event, but with a sleeping bag alone, you will likely not be comfortable. An ideal sleeping system should consist of a sleeping bag rated for 0 degrees, a foldable sleeping mat, a water proof bivy bag/shelter, and a camping pillow. All of these items should be as compactible as possible to reduce the space they take in your ruck.
Enough food and water for the event
Nordic Milsim does not provide food for event participants. There are also not going to be burgers or pizza in the parking lot. Players are expected to bring MREs, rations, or anything else that they feel will sustain them throughout an event. For water, we recommend bringing 3-4L of water. Water refills will be available onsite. Please fill your water sources prior to arriving onsite.

Cold/wet weather uniform
A cold/wet weather uniform can be defined as additional apparel that is specifically designed to protect you from cold or wet environments. This could be a poncho, gortex uniform, gorka, or rain coat. Cold/wet weather gear does not have to match your uniform and can be any subdued or matte color. If you do not have camouflaged wet weather gear, black, green, grey, dark blue, etc can be used for either faction.
3 pairs of socks
Extra changes of socks are integral to footcare and can make the difference between your feet being dry or wet for the duration of an event. We require at least 3 extra pairs of socks, but most seasoned players bring 4 or 5 pairs. Change your socks at least once a day.
Two large contractor trash bags
Players are responsible for picking up their own trash. If trash is left at venues, we risk the venue owner from disallowing airsoft event producers from utilizing their venue in the future. If each player brings 2 large trash bags, there will never be a scenario where at least one person does not have a trash bag to collect trash. It is common practice to establish a trash collection zone at each patrol base. When the patrol base is vacated, place the trash bags on the roadside for it to be collected by staff. Do your part and clean up after yourself.

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